Mac Package doesn't pack all maps

I’m still new to Unreal and working on a relatively simple ArchViz type project to find my way around and learn the art. I have a room with three different layouts, with each layout being a different Map. Changing the Maps is controlled by a pause screen with simple buttons that go to a Map when clicked. Just a few very simple blueprints and no extra code. I’ve successfully packaged this project for Windows and everything works great.

For Mac however, it goes through the whole packaging process successfully and doesn’t kick back any apparent errors. When I launch the app, everything loads up just fine into the starting map but when I pause and click an alternate map button it simply reloads the current (starting) map. I did another package but this time with the contents not in a PAK file just to make digging around easier and when I navigate to the Maps folder the only Map file is starting map and the other two files are not being packaged with the project.

Any idea what is causing this problem and how to fix it?