Assign a socket on a static mesh, name it. Go to property matrix and remember the name of this socket (who is StaticMeshSocket_n). In a blueprint, spawn this Static Mesh and use GetAllSocketsName on it. The names are those that are found in the property matrix. Question, why these two differents names ? Is this a bug ? If it is not, what can I do with these generated names ?
I know it works when you use attach and you specify the socket name, but when you try to iterate over all sockets name, and switch on names to do specific stuff, I am stuck. ( I have a workaround by checking every names possibly assigned, but trust me I don’t like it… big performance issue)
This sample should work, and say yes all the time right ? Because it does not.
Thank you in advance.