[Crash] Rendering thread exception: Fatal error!
I've encountered an issue within my project whereby the game crashes to desktop under repeatable circumstances. A quick look at the log file shows this:
I'm not really sure of what it means by "Rendering Thread Exception" or how to respond to it, but it's causing my game to crash in the same place pretty reliably. The crash occurs in the main menu, after selecting a specific menu item, but it only occurs if the user has returned to the main menu map from the game map; it doesn't seem to happen on the first visit to the menu.
Another notable thing is that the problem never occurs in PIE. It occurs in packaged builds, or using the "Standalone Game" option.
Any help on this would be greatly appreciated,
asked Dec 17 '15 at 04:37 PM in Packaging & Deployment
We haven't heard from you in a while, zerofiftyone. Are you still experiencing this issue? If so, have you taken a look at my previous comment to see if that could be the issue? Otherwise, it would be great to know how to you fixed it. In the meantime, I'll be marking this as resolved for tracking purposes.
answered Feb 26 '16 at 01:47 PM
I was having render thread crashes on an application I've been working on recently to the point where I was really despairing. What was weird was I started to optimise my blueprints and simplify my textures but the crashes became more frequent. In the end I realised the engine seemed to be running too fast! When I switched to a higher resolution and over cranked the screen percentage to 200% my crashes stopped. My application is very simple in terms of textures and geometry.
answered Jan 19 '16 at 06:50 PM
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