So I’ve pulled down 4.1 and compiled it, fallowed the instructions in the docs.
These errors popup at the beginning of any build.
chmod: …/…/…/Binaries/Mac/ShaderCompileWorker: No such file or directory
chmod: …/…/…/Binaries/Mac/ShaderCompileWorker: No such file or directory
chmod: …/…/…/Binaries/Mac/UnrealLightmass: No such file or directory
chmod: …/…/…/Binaries/Mac/UnrealPak: No such file or directory
And likewise when I run the editor, I get a missing ShaderCompilerWorker error. So naturally I just need to compile the above listed targets as well. Shouldn’t these be dependencies of the editor so that they’ll get compiled when you do an editor build? I would expect UBT to make sure they’re ready.
Cheers,
/ Kyle