Missing ShaderCompileWorker - difficulty running 4.1 on OSX from source

So I’ve pulled down 4.1 and compiled it, fallowed the instructions in the docs.

These errors popup at the beginning of any build.

chmod: …/…/…/Binaries/Mac/ShaderCompileWorker: No such file or directory
chmod: …/…/…/Binaries/Mac/ShaderCompileWorker: No such file or directory
chmod: …/…/…/Binaries/Mac/UnrealLightmass: No such file or directory
chmod: …/…/…/Binaries/Mac/UnrealPak: No such file or directory

And likewise when I run the editor, I get a missing ShaderCompilerWorker error. So naturally I just need to compile the above listed targets as well. Shouldn’t these be dependencies of the editor so that they’ll get compiled when you do an editor build? I would expect UBT to make sure they’re ready.

Cheers,

/ Kyle

Looks like you have the old version of the required dependancies. They were updated after the release, so you could try re-downloading them from here https://github.com/EpicGames/UnrealEngine/releases/tag/4.1.0-release

hope that helps

Yep, thanks!