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Widget doesn't show up during or after sound cue

I'm having my character walk into a box trigger, where the game will be paused, a sound cue will play, then a widget would appear. But The sound plays and the widget doesn't show up on screen, or the sound plays and widget shows up on the screen. That's not what I want, I want the widget to show up during the sound cue playing. But it's not workingalt text

I even put the delay in front of the Create Widget node and connected that to "Add to viewport" and nothing

Product Version: UE 4.10
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asked Dec 17 '15 at 07:16 PM in Blueprint Scripting

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SoraJr
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avatar image Daryn36 Dec 17 '16 at 04:29 AM

Haven't tested my theory but try putting it as a sequence of steps and see what happens?

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2 answers: sort voted first

Update, I just set the sound inside of the blueprint widget to play when it is created

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answered Jul 20 '17 at 03:51 AM

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SoraJr
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Hi,

try to pause the game after you added the widget to the screen and also set a player controller to the create widget node.

freakxnet

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answered Dec 17 '16 at 10:26 AM

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andreschaaf
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avatar image SoraJr Dec 30 '16 at 10:31 PM

I've tried that, but it didn't follow as I wanted it to. I just had it played without the sound cue. This was my first project getting into Unreal, thanks for the help. If you're interested in seeing what it was check it out here, thanks!

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