I’ve updated to 4.1 and the editor is basically unusable. The editor became extremely slow and it’s impossible to use it, even in the lowest quality preset.
If I switch back to 4.0.2 the editor works just fine. So, it’s not my computer.
I got the same problem in my Surface 2 Pro. It seems that UE4.1 had the tendency to not select anything that’s “Intel…” graphic adapter. This is ok in many cases, but it backfire on my little machine where the selection is a software renderer instead. I’m still looking for ways to switch it back to use my intel HD graphics. If any of you guys found out, please update. Thanks in advance.
I got the reply from .
This allowed me to select my Intel HD as D3D11 Device instead of the software:
My test level FPS up from 1-3FPS to 70FPS on Low Quality and 20FPS on Epic Quality.
Just like the old UE4.0.2
Big thanks.
Add these lines to MyProject\Config\DefaultEngine.ini
[SystemSettings]
r.GraphicAdapter=-2
Here’s the snipped on the log after the changes:
LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics Family (Feature Level 11_0)
LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 1792MB of shared system memory
LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory