Paper2D collision problem with rotated objects
I have a problem with collision between 2D Scroller Character and rotated sprites in Paper2D. Collision works fine when objects are not rotated. When I rotate the sprites there is some 'thickness' above the sprite and my main character walks little above the sprite. I attached images to explain it visually (second image is from show collision command written in console). The same problem appears in Paper2D Tilemaps too.
So I found the setting you were looking for, and I must have misunderstood the issue. I thought you were having troubles climbing the slope, and not the visible collision.
All you need to do is open your characters blueprint and uncheck the option 'Use Flat Base for Floor Checks'. This will allow the character to stand closer to the platform. This option is found within the Character Movement component within the dropdown for Walking.
Use Flat Base for Floor Checks
Let me know if you have further questions.
answered Dec 20 '15 at 11:16 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here