Packaging a game in shipping mode
How is it possible to package (or publish) a game (on Windows x86 platform) using Unreal Engine 4.10? The game must be able to run on other PCs.
This is my project settings:
0- compiling c++ files and build with shipping target
1- cooking the project.
2- packaging for windows 32 bit
3- running the shipping mode executable (From Binaries Folder)
4- Getting The Following Error !!!!
Why does it looks for that file?????
asked Dec 18 '15 at 01:11 AM in Using UE4
Finally solved. Solution: IF YOU GET STRANGE PROBLEMS, TRY TO VERIFY YOUR UNREAL ENGINE.
answered Dec 18 '15 at 08:45 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here