Android crash because of static mesh
Whenever I try to launch my game on a device, it will immediately crash.
I have narrowed down the cause to a simple static mesh that I am using. If I have the mesh imported, but not used the game will launch fine, however if I place the mesh on my level, or if I use it as the mesh for a spline and try to deploy, the game will crash on launch.
The game works fine for in editor testing, it only crashes on the android device. The mesh is a simple 3 sided cylinder with about 5 segments, it is designed to be used as the mesh for a spline.
I got the error log from ADM, and it says something about a nav mesh... I'm not using any sort of navigation in my game but I also tried adding collision to the mesh and a navigation volume to the map with no luck.
asked Dec 18 '15 at 02:27 AM in Packaging & Deployment
Could you please try to delete your 'Intermediate' and 'Saved' folders from your project and let me know whether or not you're running into the same issue? Also, could you tell me if this is happening on any project that's using navigational mesh, or is it simply this project?
Looking forward to hearing back from you, thanks!
answered Dec 23 '15 at 07:27 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here