Alternative to Capsule for AI Character

I have odd shaped enemies, and I want to use the Character class so I get all the fancy walking, jumping, swimming, AI Controller class, etc. features.

How do I get the character to use the Mesh’s collision (or even a set of box colliders) to determine where it can move instead of the default capsule?

Hello,

Have a look at the answer for this thread: https://answers.unrealengine.com/questions/43564/request-change-rootcomponent-in-custom-character.html
Currently, we do not support using any collision other than capsule for the Character class. You may be able to do something closer to what you want to accomplish using pawn, but it would require a bit of work on your part. I hope that helps.

Have a great day,

Sean Flint