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Set Play Length of Animation

I have not been able to find this feature but it seems important. When dealing with certain transitions in the animation state machines, sometimes you'll want to blend into the new animation at a specific time in the new animation, whereas currently that doesn't appear to be an option.

An example of this might be if you were using l various idle poses with staggered feet positions, so if left foot is forward, you'll want to blend into the walk at the beginning of the walk animation, but if you're coming out of a right foot forward idle, you'll want to wait until halfway through the walk animation to blend in.

This would also be useful in the animation event graph, for setting the length of an animation based on any sort of variable. I'm wanting to use this for idle rotation/turn in place animations.

So I guess this is kind of a feature request, or at least asking if anyone has had luck doing something like this.

Product Version: UE 4.10
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asked Dec 18 '15 at 03:13 PM in Blueprint Scripting

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thejerenator
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