[FEATURE REQUEST] Can you add code scripting capabilities?
I find what you have done with UE4 really great, well done guys !
However, I find that the only two ways of defining game mechanics (Blueprints, C++) are somewhat a bit extreme. I would like to see more traditional scripting capabilities using Python, for instance, that would allow to change the game mechanics via code without having to recompile the whole project and close the Editor during the building process.
Kind regards, Mat.
I would not expect Epic to implement this, but somebody else can do that over time :) I didn't seen any Python implementation affords so far, but currently there 2 languages implementation projects in community that i know of.
They might be good substitute for python, if you think not, i think you could spawn discussion about python implementation on forums, maybe somebody will be interested to do so
answered Apr 25 '14 at 07:10 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here