[Bug] Missing materials, when launching from cooked standalone build or from editor, on OSX

Guys,

I’m getting missing materials on launch to standalone/cook time. Material are fine at edit/pie time. What am I doing wrong here? Is this a bug?

I can supply the project for a repro if needed.

Video showing the issue is here

Hello Tommy,

Can you grab the log file from the folder you put you packaged game in?

-Max B.

Hello Max! Thanks for that… lookie what I found:

LogPlayLevel:Display: UE4Game: [2014.04.29-00.35.42:264][ 0]LogConsoleResponse:Display: LogMaterial:Warning: Material /Game/Materials/StandardPlatformMAT.StandardPlatformMAT missing bUsedWithStaticLighting=True! Default Material will be used in game.
LogPlayLevel:Display: UE4Game:
LogPlayLevel:Display: UE4Game: [2014.04.29-00.35.42:283][ 0]LogMaterial:Warning: Material /Game/Materials/StandardPlatformMAT.StandardPlatformMAT missing bUsedWithStaticLighting=True! Default Material will be used in game.

Looks like this is it. Which seems like an easy fix. Can we have a warning during the cook or perhaps something in the editor to warn us when this is happening? Would hate to miss a material in the future with this.

Tommy.

The comments above from max solve this issue for me.

The best thing to do would be to have your output log opened while packaging. This will display any errors or warnings it has while packaging. You can access it under the Window > Output Log or clicking the “Show Log” link on the pop up in the corner that shows up when packaging.

-Max B.

???

I’m sorry I’m getting “missing bUsedWithStaticLighting=True” error as well but i didn’t get how to fix it from this post, even if it’s marked as solved… could you be more specific on how you solved your issue?

Thank you