AnimBP Transform bone only rotates in Mesh space not local
I'm Still trying to figure out why when I rotate a bone it will only rotate in mesh space and not in local space along its LRA, Im using the Transform Bone node, This occurs with additive animations as well. Im attempting to create an FK control but Mesh space does not behave correctly.
asked Dec 18 '15 at 10:28 PM in Blueprint Scripting
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