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My last holdup: Rendering a static mesh from a variable

Okay, last Q for a while. I'm finding it hard to believe that there isn't a simplified version to render a UStaticMesh object. Am I missing something here? Am I going to have to write my own? All I'm seeing are long sequences of code, when all I need is something like SpawnGeometry (UStaticMesh* mesh, FVector location, FVector rotation);

What is the quickest and least coded method for rendering a static mesh object? (And if I can instance it, that'd be great as I'm loop-calling a set of meshes that are all going to be the same.) There are probably tons of video resources on this, but I don't have the ability to sit through videos for any length of time and need text references--which I'm having a hard time tracking down for some VERY odd reason. Seems like this would be a popular topic. I see plenty of references to other methods that do not mirror my simplistic needs, which is why it is hard to find information on it, I suppose.

Product Version: UE 4.10
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asked Dec 19 '15 at 03:20 AM in C++ Programming

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