Pick Up Item If Its Collided And A Button Is Pressed

Im trying to implement picking up items and atm it just automaticly adds it to a socket if you collide with it. I added a bit more code that looks like this to make it so you have to press a key aswel but it doesnt seem to work. Heres my blueprint.

What are the collision settings on that actor?

It’s not working because begin/end overlap are triggered events. So, when you overlap the item, it triggers. If you then press F, it does not trigger, because you did not begin overlap.

So, you just need to use an “Is Overlapping” node.

Try attaching mesh to the Is Overlapping, as that’s what actually overlapping right? Depends on how you have it set up

Well, it was just a suggestion. It works fine for me.

Is F firing? Do you actually have a collision component in the actor? I need to know more

Can you show me the entire actor?