Regulate visibility objects by level/layer?
First I am a beginner in UE.
I have a terrain. For building this terrain I used BSP objects (poles) for creating terrain, ditches, dunes with specific dimensions. Actually I used the objects for reference. Is it possible to move them to a separate level/layer, and next save this level/layer. So the objects are not in my main level anymore. When I need the objects in the editor again, I would like to import the level/layer again.
Greetings from the Netherlands
asked Dec 19 '15 at 02:59 PM in Using UE4
I am answering my own question, because it turned out to be a stupid question :-). Link to use of layers link text
In world outliner, I made a new submap, moved all objects I want to hide to the submap. Made a new layer, added the objects to this layer and turned visibility off for this layer.
answered Dec 19 '15 at 05:49 PM
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