2 playerstart flags at different locations
Hi all I am making a city like simulation game in which it has buildings and those buildings has interiors which are made into different levels (like GTA V online in which you enter a home and that home is in an entirely different level) however , now I have made 2 interiors , and all I want is when the character hit the trigger box at the door he spawns in a specific location in the city map for each interior ,for example interior 1 is at the building at the left and interior 2 is at the building on the right , when I get outside interior 1 I want to be in front of the left building , and when I get out of interior 2 I want to be infront of the building on the right
Thanks in advance
Hi, you should specify whether you use one or more maps. If you use one map you can create a BP with 2 expose vector point, link 2 collision box to the 2 vector points and use the teleport node (to the other vector point) on the begin overlap. Watch out: you have to pay attention to infinite loops. If you use more maps you can use the "execute console command" with "Open Mapname" in the begin overlap event.
Make me know if it didn't help you. I can try to be more clear.
answered Dec 19 '15 at 07:01 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here