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Interract from blueprint without components to level blueprint

Hello, I am trying to make a camera rotate in the level blueprint and it will rotate only when I click on a button on the screen which is created within the HUD blueprint, the same way as in the HUD example. So, I've set up everything, I can press the button and in the level blueprint I've set up the camera to rotate but I don't know how to link the two, I've tried event dispatchers but I can't get the "Button toggled (BP...)" like in the Blueprint communication level inside its level blueprint. If you could explain how this event is "recovered" inside the level blueprint (The Blueprint_Communication example I based myself on is the 2.1 which catch the event from the button blueprint to the level blueprint, and then turns on the light blueprint) Thank you

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asked Apr 25 '14 at 07:06 PM in Blueprint Scripting

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Eresea
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I just solved the problem, in the end I used an interface blueprint instead of events, like explained here : https://answers.unrealengine.com/questions/22126/pass-variable-from-hud-blueprint-to-level-blueprin.html

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answered Apr 25 '14 at 08:02 PM

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Eresea
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