Status of the 3d UMG Widget
Hello. So I am so confused right now about the actual status of the 3D UMG Widget. I am using UE 4.10. I was working on a 3d widget but it didn't work in 4.9. So just now I figured all right, let's follow the official tutorial.
I followed the tutorial, just to be sure it's all done correctly by keeping it simple but yet, I am not able to interact with it. I know it's still experimental, but I would've thought something like this would be fixed to a workable state by now.
I mean they had this kind of thing back in doom3. So I really want to know, is it actually broken on 4.10? Is it going to be resolved any time soon? It's pretty crucial for me to have a system like this since I cannot code in c++, or code in general. Blueprints have been such a saving grace even though I know there's a lot more you can do in code, it's enough for me to do what I need/want.
Some clarification would help go a long way to understand if I should find other means to get some sort of interactivity in my game (I wanted to have interactable computer terminals and such but as it stands It's just pressing a button and it does something. it kills the immersion...
asked Dec 20 '15 at 06:39 AM in Blueprint Scripting
In regards to the status of 3D widgets, they are currently experiemental, which means that there are definitely going to be some rough edges when working with them. There are currently more than a few known issues regarding 3D widgets, so if you'd like to go into more detail about the exact issue(s) that you are running in to, I'd be glad to look into this for you.
Have a great day,
answered Dec 21 '15 at 02:12 PM
Sean L ♦♦ STAFF
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