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Status of the 3d UMG Widget

Hello. So I am so confused right now about the actual status of the 3D UMG Widget. I am using UE 4.10. I was working on a 3d widget but it didn't work in 4.9. So just now I figured all right, let's follow the official tutorial.

"Create 3D Widgets

I followed the tutorial, just to be sure it's all done correctly by keeping it simple but yet, I am not able to interact with it. I know it's still experimental, but I would've thought something like this would be fixed to a workable state by now.

I mean they had this kind of thing back in doom3. So I really want to know, is it actually broken on 4.10? Is it going to be resolved any time soon? It's pretty crucial for me to have a system like this since I cannot code in c++, or code in general. Blueprints have been such a saving grace even though I know there's a lot more you can do in code, it's enough for me to do what I need/want.

Some clarification would help go a long way to understand if I should find other means to get some sort of interactivity in my game (I wanted to have interactable computer terminals and such but as it stands It's just pressing a button and it does something. it kills the immersion...

Product Version: UE 4.10
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asked Dec 20 '15 at 06:39 AM in Blueprint Scripting

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In regards to the status of 3D widgets, they are currently experiemental, which means that there are definitely going to be some rough edges when working with them. There are currently more than a few known issues regarding 3D widgets, so if you'd like to go into more detail about the exact issue(s) that you are running in to, I'd be glad to look into this for you.

Have a great day,

Sean Flint

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answered Dec 21 '15 at 02:12 PM

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Sean L ♦♦ STAFF
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avatar image Joure Dec 21 '15 at 04:44 PM

Hi. Ohh sorry for not clarifying. It's basically that whenever I place the blueprint in my scene none of the buttons will highlight. I think others gave run into this as well. It's set up exactly as the tutorial I went over the BP and the UMG Widget several times to make sure. I just cannot get it to work.

Another post mentioned setting the pivot from 0.5 to 0.0, but that just makes the Widget disappear whenever the pivot's out of view.

I'm aware that it's still experimental, but I've been waiting for it to get some proper improvements since 4.9. I've read that it was working correctly in 4.8 but my project's been migrated already to 4.10 after I learned that fact and since I was planning to use it quite a bit.

I'm not trying to complain but it feels like there's someone dangling this awesome treat in front of me but unable to get it. :P I just hope it will get some proper attention soon, I really cannot wait to make full use of it...

avatar image Sean L ♦♦ STAFF Dec 21 '15 at 05:02 PM

The issue with not being able to hover over your buttons is one that we are currently aware of, and is in our system as UE-20777. While it is encouraged to test experimental features of the engine, using them for any systems in a project is not advised, as they will be rough until they are fully implemented.

avatar image Joure Dec 21 '15 at 07:35 PM

I figured that. Thanks for taking the time to reply. Do you guys roughly know when this might be resolved? I'm still early on in development. I'll try and see if I can find some alternatives.

Again thanks for the help.

avatar image Sean L ♦♦ STAFF Dec 21 '15 at 07:38 PM

Unfortunately, there is no set timeline for these features to be fully implemented. You are welcome, and good luck with your project.

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