Smooth Physics, how?
This is my problem, I basically want something rope like that I can move around and it doesn't go crazy:
(Tested with most collisions completely off there)
I remember physics in UE3 working much smoother, what could I do wrong here?
I already tried playing with these settings in the physic asset:
Linear/Angular limits and their soft settings
P.S. Dragging in the physic asset editor is CTRL and right mouse hold
This Livestream: "Physical Animations | Live Training | Unreal Engine" from Epic goes over Physical Animations and more specifically the issues you're having. They're likely caused by "Is Local Simulation tick-box" is on and or your physical animation settings, and lastly not having at least one bone like the pelvis for example not simulating.
answered Feb 22 '17 at 08:56 AM
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