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Smooth Physics, how?

This is my problem, I basically want something rope like that I can move around and it doesn't go crazy: alt text

(Tested with most collisions completely off there)

I remember physics in UE3 working much smoother, what could I do wrong here?

I already tried playing with these settings in the physic asset:

Linear/Angular Damping

Collisions off

Mass Scale

Linear/Angular limits and their soft settings

Solver Iterations

Any ideas?

P.S. Dragging in the physic asset editor is CTRL and right mouse hold

Product Version: UE 4.8
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asked Dec 20 '15 at 01:01 PM in Using UE4

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avatar image Guilherme R.F. Jan 17 '18 at 01:48 PM

Hi, I'm having the same problem, did you find any solution? Tanks

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This Livestream: "Physical Animations | Live Training | Unreal Engine" from Epic goes over Physical Animations and more specifically the issues you're having. They're likely caused by "Is Local Simulation tick-box" is on and or your physical animation settings, and lastly not having at least one bone like the pelvis for example not simulating.

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answered Feb 22 '17 at 08:56 AM

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