how access a global function from all blueprints
How can I create a global function that can be called from all other blueprints in the level? More specifically I want to be able to change the blend amount of a post process volume, when I enter a menu, and when I exit an UMG menu.
So if I create a function that changes the blend amount I can call it in my UMG graph, when i exit the menu, also I will be able to call it from the FirstPersonCharacter blueprint.
Any help would be much appreciated.
asked Dec 20 '15 at 03:55 PM in Blueprint Scripting
You'll probably want to look into Direct Blueprint Communications:
answered Dec 21 '15 at 12:55 AM
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