Mesh flickering from distance

Hello, I need help with solving problem with mesh flickering. Long time ago like 3-4 months I changed some values in the editor.cfg or sth. I was looking for NearClipPlane and I changed like 3 values a little bit and as I remember then I’ve noticed that the wall’s sides of Third Person Template was strangely drawn (similar like in the pictures below). But from this time I downloaded new versions of engine (4.9 and then 4.10) so I thought that it will solve the problem but it didn’t. For few months I left that problem because I was focused on scripting actions and game look wasn’t for me very important as I will migrate it later but it is quite annoying. I tried to Restore factory settings of the editor but it didn’t change anything.

Hello RazzorFlame

What you are seeing is your AA settings which cause that stair step effect you are seeing on the edges of your objects. There are a few ways to change/increase the quality of your graphics, and depending on your systems specifications the outcomes can vary.

As you stated you have already tried adjusting the Engine Scalability Settings.

Global Post Process Anti-Aliasing

Within your ‘Scene Outliner,’ find the ‘Global Post Process Volume’ and be sure the ‘Temporal AA’ is on and checked for ‘100.0.’

Thanks for your help. I’ve managed to solve it - it required just to increase Near Clip Distance a little bit. Previously I’ve set it to 0.01 and now it is 5. It works great :slight_smile: