Compiled ShooterGame hangs on starting custom map

I think it is something to do with the packing settings as launching the game from the project file is fine but when I actually compile it and I start a map it hangs. I have changed the menu code in the ShooterGameMenu.cpp and there are no errors, the map just won’t start.

EDIT: My map is not even in the maps folder of the compiled game! This may be a bug, or is it just me not seeing a button saying add to build like unity has. But it still hangs after copying it in to the maps folder.

Hello Merryfur -

When you were packaging your game did you list the new map in the following area of the packaging settings:

Try adding it here and if you are still having problems let me know.

Thank You

Eric Ketchum