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Getting socketed colliders to trigger

So Im trying to make a simple melee combat hit with a sphere collider that is attached to a skeleton joint so that when the animation plays and the elbow ( the player attack is an elbow throw) goes forwards the sphere gets pushed into the enemy collider and triggers damage, but for now i just have a print string to test and I'm failing to get the print string to print. In blueprints I have "OnComponentBeginOverlap(HitSphere)" ( the sphere collider is called HitSphere) I imagine im missing some a step of a specific type of blueprint node to use. If this isn't a good way of getting melee collision or theres something I could be missing It'd help immensely. Thanks guys.alt text

Product Version: UE 4.9
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asked Dec 20 '15 at 08:10 PM in Blueprint Scripting

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Brett Stephens

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