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client not connecting to server, but loading up anyway

Hello, as stated, I created shortcuts for my project and copied the project and shortcuts to two separate computers.

I launch the server, and it works fine, then I launch a client on the same computer, also working fine. But if I launch a client on another computer (same network) it doesn't connect, but loads up the level. I know it does not connect because the game timer I have does not sync up, and there are no other players.

The weird thing is it used to work just fine, everything would sync up accordingly. I though I must have changed something recently that broke it but I can't think of anything that would be related, so I'm not sure if this should be happening. Also I've checked over and over that the paths/commands/ip address in the shortcuts are correct so I don't think that can be the problem. Any help would be appreciated. Thanks!

Product Version: UE 4.9
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asked Dec 20 '15 at 10:17 PM in Bug Reports

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avatar image Ben Halliday STAFF Dec 21 '15 at 10:05 PM

Hi Jake,

Does this occur in a packaged project, or are you playing through the editor? Please attach the logs for the play session from both machines (and let me know which is acting as host). A test project that displays this behavior would also be helpful, if you're willing to share one.

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Hi Jake,

We haven't heard back from you yet, so I'm resolving this post for tracking purposes. If you're still experiencing this issue, please feel free to respond with the information requested above and we'll continue assisting you. Thanks!

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answered Dec 28 '15 at 05:00 PM

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