Client not connecting to server, but loading up anyway

Hello, as stated, I created shortcuts for my project and copied project and shortcuts to two separate computers.

I launch server, and it works fine, then I launch a client on same computer, also working fine. But if I launch a client on another computer (same network) it doesn’t connect, but loads up level. I know it does not connect because game timer I have does not sync up, and there are no other players.

weird thing is it used to work just fine, everything would sync up accordingly. I though I must have changed something recently that broke it but I can’t think of anything that would be related, so I’m not sure if this should be happening. Also I’ve checked over and over that paths/commands/ip address in shortcuts are correct so I don’t think that can be problem. Any help would be appreciated. Thanks!

Hi ,

Does this occur in a packaged project, or are you playing through editor? Please attach logs for play session from both machines (and let me know which is acting as host). A test project that displays this behavior would also be helpful, if you’re willing to share one.

Hi ,

We haven’t heard back from you yet, so I’m resolving this post for tracking purposes. If you’re still experiencing this issue, please feel free to respond with information requested above and we’ll continue assisting you. Thanks!