Is there a limit for particle systems per level?

Is there a limit for particle systems per level, would it cost too much GPU power? I have about 18 in this one level.

Hello SoraJR,

This all comes down to your GPU. At some point your FPS will hit 0 and possibly crash the Engine. Now, correctly added to the viewport, you can omit what the camera sees through things like geometry and what not so that you are not directly viewing that particle. However, it is still a draw call that requires calculation of the emitter itself and all of it’s functionality. So, yes, there is a limit to what your computer specifically can handle. Also you want to optimize your level so that when you package this out other computers will be able to run this as well, if that is your goal.

This is a great section on optimizing VFX and offers how -to’s and troubleshoots that may lead you to not even needing particle systems for some effects.

This answered my question, thank you!