Query Landscape layer weight in Blueprint?
Or if Blueprint cannot do it, how do I do it with C++?
If I paint a snow layer (e.g. a round continuous snow area), on 1 side of the area, I have to go to deep snow to get Snow surface type, on the other side of the area, just shallow snow gives me Snow surface type.
https://docs.unrealengine.com/latest/INT/Engine/Landscape/Editing/PaintMode/index.html "The Physical Material (if any) assigned to areas of Landscape where this layer is dominant."
So, what I see is, in certain area/direction, it does not assume the dominant layer's physical material.
So, my test result on 4.9:
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