How can I make a mesh that reflects photons in lightmass, but casts no shadows (direct or indirect)
Currently the best I have been able to do is make it cast only an indirect shadow, but that's not enough. I basically want to create a bounce card that casts no shadows whatsoever. If I turn off all shadows, it stops reflecting light.
asked Dec 21 '15 at 02:39 AM in Rendering
You can select the mesh you want to be the bounce card and in its Details panel under Lighting you can select the option for Shadow Indirect Only. This will not take the mesh into consideration for shadow casting but still allow the indirect lighting to be baked that you need.
I hope this helps.
answered Dec 21 '15 at 10:29 PM
Tim Hobson ♦♦ STAFF
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