Sometimes game "freezes" (never starts up) while launching multiple times in standalone

I need to run multiple standalone instances of my game simultaniously, so I right click the uproject and select “launch”, and I do that 2 times to open 2 instances of the game.

There seems to be a problem with doing it like that, since sometimes the game “freezes”. It’s not really frozen, but the main menu just never shows up, so I just see a black screen.

Lets compare the significant section from the log between a working launch and a not working launch:

Working:

[2015.12.21-03.35.15:728][  0]LogInit:Display: Game Engine Initialized.
[2015.12.21-03.35.15:954][  0]LogLoad: Full Startup: 27.52 seconds (BP compile: 6.88 seconds)
[2015.12.21-03.35.15:976][  0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
[2015.12.21-03.35.16:099][  2]LogRenderer: Reallocating scene render targets to support 1600x900 (Frame:2).
[2015.12.21-03.35.29:696][830]LogEngine: All Windows Closed
[2015.12.21-03.35.29:696][830]LogWindows: FPlatformMisc::RequestExit(0)
[2015.12.21-03.35.30:215][831]LogExit: Preparing to exit.
[2015.12.21-03.35.30:471][831]LogExit: Game engine shut down
[2015.12.21-03.35.30:781][831]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000005EBB4720
[2015.12.21-03.35.30:781][831]LogExit: Object subsystem successfully closed.
[2015.12.21-03.35.30:794][831]LogD3D11RHI: Shutdown

Not working:

[2015.12.21-03.30.10:972][  0]LogInit:Display: Game Engine Initialized.
[2015.12.21-03.30.11:192][  0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
[2015.12.21-03.31.25:082][  0]LogLoad: Full Startup: 102.27 seconds (BP compile: 7.28 seconds)
[2015.12.21-03.31.25:098][  0]LogEngine: All Windows Closed
[2015.12.21-03.31.25:098][  0]LogWindows: FPlatformMisc::RequestExit(0)
[2015.12.21-03.31.25:785][  1]LogExit: Preparing to exit.
[2015.12.21-03.31.25:971][  1]LogExit: Game engine shut down
[2015.12.21-03.31.26:285][  1]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000005CF963E0
[2015.12.21-03.31.26:285][  1]LogExit: Object subsystem successfully closed.
[2015.12.21-03.31.26:307][  1]LogD3D11RHI: Shutdown

Both times I have started the game and then just closed it.

The significant difference I see it that on the not working one, the “LogLoad: Full Startup: 102.27 seconds (BP compile: 7.28 seconds)” line is actually only printing after I hit the close button of the game, so the startup is not finished before. Thats different for the working one, there the startup is finished even before the oculus library output is printed. Also, the working one is Reallocating scene render targets, while the not working one is never doing that.

I don’t really want you to try to reproduce it since you probably won’t be able to do that, I just want some epic dev (anyone who knows what the log is supposed to look like) to look at it and tell me what I could try to do or what could cause that.

Thanks!

Hello,

We have attempted to reproduce your issue, but have been unable to see the same results.

Does this also occur in a packaged game?

Hello,

I am marking this question as resolved for tracking purposes, as we have not heard from you in a few days. If the issue persists, feel free to respond to this thread. For any new questions, please create a new Answerhub topic.

Have a great day