How to load asset from disk at runtime? The assets are not part of a build

I have a project that require dynamic load asset file which download from server by internet! Download asset file from server and load it and spawn the mesh(the asset file is mesh plane.uasset for example) to the level . All of this must be come true on client program!

How to do that? I am curious for help, thanks pls!

I have you as far as downloading files from a server (my approach is non trivial so take a deep breath and get yourself a coffee).

However when it comes to loading uassets, static meshes, WAV files etc I’m still looking for solid info.

We want to implement the same thing, that is, to download a uasset from a server and dynamically load it. Has there been any update on this?