Where should i create my combat related functions in a RPG+Multiplayer game?
Hi there, i am trying to make an RPG game that will feature multiplayer. I am at a point when i want to implement functions that will drive the combat mechanics, such as Damage, Armor, Resistances, That type of things.
My question is, where should i implement that? I was thinking of game instance or mb gamemode? but i dont really know.
These functions should only be available for the server. The server will be doing all this math to prevent players from cheating. I will use them in many other blueprints too.
Ty in advance and sorry for my bad english.
asked Dec 21 '15 at 07:57 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here