Head look based on camera rotation
I'm trying to create a system where the player character's head follows the direction of the camera that i've attached to it. I'm nearly there, but there is an issue i can't seem to wrap my head around. Whenever my character is facing the default spawn direction it will work as expected and follow the camera's rotation as shown below:
have you tried just multiplying the pitch of the camera by -1?
answered Jan 07 '17 at 06:26 AM
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