Blender to UE4 Amature/bone rotation & scale problem
I just encountered this problem where I rigged my model. Every bone is working in blender.
Here though, in UE4's skeletal mesh previewer, I try to rotate the bone to do some testing. I rotated like 160 degree already, but the bone barely rotated like 5 degree.
This phenomenon also appears with the scale transform, but there is no need for another screenshot.
However, move transform works perfectly, as you can see below:
Did anyone encountered this weird problem lately? Very weird problem.
asked Dec 22 '15 at 04:21 AM in Bug Reports
Did you check to see if the bone roll axis is oriented correctly in blender?
answered Dec 22 '15 at 05:27 AM
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