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Crash: FixupRootNodeParentReferences Error


I am experiencing a crash while trying to load a blueprint or map containing a reference to a parented Blueprint.

The editor loads, I tried to fix redirectories with no luck.

I was wondering if there is any way to fix it.

There are 10 or so errors like this all from the parenting being broken.

[2015.12.22-11.56.09:185][642]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'ROOT' in BlueprintGeneratedClass 'REINST_Electrical_device_test_C_155' (it may have been removed)

I would greatly appreciate any help.

Thank you for your time.

[link text][1] [1]: /storage/temp/71573-redmorndev.log

Product Version: UE 4.10
redmorndev.log (23.7 kB)
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asked Dec 22 '15 at 12:25 PM in Blueprint Scripting

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avatar image Sean L ♦♦ STAFF Dec 22 '15 at 05:45 PM


  • Could you provide your Machine ID from your Crash Reporter window, and ensure that you hit Send when it appears?

  • Can you reproduce this issue in a clean project?

  • Do you have any repro steps that I can use to reproduce this issue on our end?

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Thanks Sean,

I believe that it was caused from my computer freezing. On restart, I think if I restored auto saved files it might have saved me from this situation, but I thought everything major was saved. The files in a clean project were the same, all broken. Removing the problem problem files couldn't be done as they are heavily referenced through the game. I ended up reverting the files in Perforce. I think the lesson here is to have a version control.

You can close this question, or even delete it.

Thank you.

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answered Dec 23 '15 at 04:33 AM

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