How can I restrict where certain characters can go in a navmesh?
Hello im trying to create different navmesh areas where only certain AI controlled character types can access. For example Character Type A can only access Area A but Character Type B can access areas A and B.
I see that I probably need to create a class inherited from a NavArea and then setup a navmodifier using this class for this, but I'm not seeing how to tell characters that they can only access certain navareas.
Any insight would be appreciated in the right way to solve this problem.
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