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Create variables and functions in c++ for use thaths in c++

How to create a variables and functions for blueprints in c++ like thats in multiplayer chat system on youtube videos

Product Version: UE 4.10
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asked Dec 22 '15 at 03:25 PM in Using UE4

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There few specifiers that makes C++ stuff abiable in blueprints


BlueprintCallable - turns function in to node for blueprint

BlueprintPure - same as above but pure node, without exec pins, it will call function when needed, function should not set anything.

BlueprintImplementableEvent - turns function in to blueprint event, if you call this function in C++ it will call event in blueprint. But this function wont be overrideable in C++, or else you use....

BlueprintNativeEvent - same as above but let you override function in C++ (use event in C++), but you need to override function with _Implementation surrfix


EditAnywhere - makes varable visible in Defaults and Details tab

BlueprintReadWrite - makes varable accessable and settable in blueprint

BlueprintReadOnly - same as above but only allows to get varable not set

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answered Dec 22 '15 at 04:11 PM

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