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Media Textures Not Working In Standlone Mode

So I have a problem I have been trying to use a media texture for my main menu background and everything was going fine (in viewport mode)

see here - https://www.youtube.com/watch?v=zm3v6GpOxPc

But I was doing some testing last night and opened the game in standalone mode and the media texture didnt play at all any idea's way ? (its driving me crazy)

Not to mention before I found this problem I had to keep hitting play every time I opened my project to get it to work on the main menu ?

What I have already tried:

Adding it to the content/Movies folder to remove the ! next to the file path (No luck fixing the other problems)

Product Version: UE 4.9
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asked Dec 22 '15 at 04:00 PM in Rendering

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So I was able to come up with the answer myself just thought I would post it here in case some else had the same problem

It was rather simple just had to add it into the Event beginplay like so:

  1. Create a new variable on your level blueprint search for media type and select reference, compile then

  2. A new field will appear under the media type variable you created, simply select your movie

  3. Compile again and drag in the get for the new variable you created

  4. Attach to a play function and attach the whole thing together

Here is an image of the finished level BP (Just in case)

alt text

play.png (163.8 kB)
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answered Dec 22 '15 at 09:05 PM

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avatar image ben_luanto Sep 14 '16 at 09:38 AM

is there a video of this i don't get it, "new field will appear" i don't see and if its up i don't know if its up

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