I followed the tutorial Intro to Level Creation: Blueprint Doorway cont | 10 | v4.7 Tutorial Series | Unreal Engine - YouTube on how to script a door that slides open when in proximity to it. I managed to adjust it to work on two doors moving in opposite directions but since I’m new to Unreal, I feel that there is a more efficient way. In the way I got it working, I used two trigger boxes. When I tried to use one, the doors opened but only the one on the right closed. Is there a way I can have the “reverse” on the Timeline for the door on the left to also work?
See pictures below. Higher resolution at http://imgur.com/Lo3nN