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Open/close two doors simultaneously? (More efficient way?)

I followed the tutorial https://www.youtube.com/watch?v=HJbHs_oNQsk on how to script a door that slides open when in proximity to it. I managed to adjust it to work on two doors moving in opposite directions but since I'm new to Unreal, I feel that there is a more efficient way. In the way I got it working, I used two trigger boxes. When I tried to use one, the doors opened but only the one on the right closed. Is there a way I can have the "reverse" on the Timeline for the door on the left to also work?

See pictures below. Higher resolution at http://imgur.com/Lo3nN

alt text alt text

Product Version: UE 4.10
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asked Dec 22 '15 at 08:59 PM in Blueprint Scripting

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MarkRowell
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hey!

Both doors are dynamic meshes? if one is settled to static it won´t move. Also, check if the doors aren´t colliding with anything, if they are, they will not move. Also, to your second Blueprint, use a Sequence to activate the reverse node for both doors, like this picture for example: alt text

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answered Dec 22 '15 at 09:13 PM

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FilipeTessaro
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avatar image MarkRowell Dec 23 '15 at 10:43 AM

Yes this worked :D

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