Camera doesn't follow crouching or prone animation I created...
So I have re-created the animations(prone, crouch and jog) from the UE4 documentation. I have a camera setup to a first person POV of the pawn but no matter what I try I cannot get the camera to follow the animation. Here is pictures of the camera and its setup, and what happens to me in game. Please keep in mind, I am fairly new to UE4. If you request me to change the entire layout to assist me I have no problem(s) doing so.
asked Dec 23 '15 at 11:41 AM in Blueprint Scripting
It won't move with the animations just cause it's owned by the mesh component, it needs to either be bound to a socket, or moved manually.
This is because when animations are played on skeletal meshes, the actual playing component itself doesn't move, only the visuals do, which is the reason for base repositioning or something in anim BP's
answered Dec 23 '15 at 11:50 AM
Check this documentation to see how to create sockets and attach the camera to your socket using Attach To:
answered Dec 23 '15 at 12:33 PM
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