I think Controller view eye point should be the thing, when controller changes view target controller view should change too. Why you need this in first place? maybe there some alternative ways
hmm maybe i did something wrong but when i tried to get the controller view eye point its look like it was the pawn view eyes instead of the camera i may double check this when i can
i need this because i want the server to shoot bullet. Client just send to the server that they did a shoot
in my rpc event “client shoot”, clients send their own camera view eye point location+rotation so the server can spawn the projectile with the good direction that the client was aiming (aiming at the center of his camera view)