[Bug?] UMG Index/Buttons/Parsing inventory

I’ve been developing a storage system to store or retrieve items, i tried several parsing methods and data handlings, im fairly certain this is a bug of sorts:

First Person Character:

Chest HUD:

Player Chest Blueprint:

Player To Chest And Chest To Player Widgets:

Everything works very well, i can move items from the players inventory to the chest and viceversa, but randomly some of the quantities given or removed are duplicated or get random numbers, even when everything is specified to work with 1 unit per activation, if anyone has come across a similar problem or you’r catching something that has been evading me for 5 full days would be great!, thanks in advance!!

Hello ByoXFPD,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed set of steps to reproduce this issue on our end?
  3. If not, could you provide a project that displays the issue that you are experiencing to that we can take a closer look?

Note: If a project is sent please include instructions on how to get the issue to occur

Hello ByoXFPD,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.