4.11p1 tessellated materials don't compile or render
Branch: binary Build version: 4.11.0-2810555+++UE4+Release-4.11
Problem 1. Any new or existing material with tessellation enabled from a converted 4.10 project fails to compile with error messages: MaterialEditorStats:Error: Error [SM5] DepthOnlyVertexShader.usf(140,29): error X3018: invalid subscript 'EyeIndex' MaterialEditorStats:Error: Error [SM5] BasePassVertexShader.usf(86,29): error X3018: invalid subscript 'EyeIndex'
Problem 2. Any new or existing material in a newly created 4.11p1 project fails to render without shader compiler error message:
Steps to reproduce (Problem 2):
asked Dec 23 '15 at 04:43 PM in Bug Reports
I have tested this issue and have verified that this is a bug with 4.11p1. Internally, this issue appear to be fixed.
I have entered bug for this issue. The bug number is UE-24773.
I do not have an ETA for when this will be fixed. Thank you very much for reporting this issue to us.
answered Dec 23 '15 at 07:13 PM
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