Destructible mesh component collision not scaling
Using SetWorldScale3D in blueprint on a Destructible Mesh Component scales the mesh, but the collision does not update. I haven't found any posts on this specifically on the forums though.
Any help is appreciated!
Note: Please ignore the image sizes, that was a mistake. I am using the pxvis collision command:
~Scale(0.3, 0.3, 0.3)
asked Dec 23 '15 at 10:08 PM in Bug Reports
This has already been reported with UE-6407. At the moment it has been backlogged due to other priorities.
answered Dec 24 '15 at 03:27 PM
Tim Hobson ♦♦ STAFF
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