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Destructible mesh component collision not scaling

Using SetWorldScale3D in blueprint on a Destructible Mesh Component scales the mesh, but the collision does not update. I haven't found any posts on this specifically on the forums though.

Any help is appreciated!

Note: Please ignore the image sizes, that was a mistake. I am using the pxvis collision command:

Scale(1,1,1);

alt text

~Scale(0.3, 0.3, 0.3) alt text

Product Version: UE 4.9
Tags:
originalscale.jpg (14.0 kB)
shrunkscale.jpg (38.6 kB)
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asked Dec 23 '15 at 10:08 PM in Bug Reports

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Grogger
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Hi Grogger,

This has already been reported with UE-6407. At the moment it has been backlogged due to other priorities.

Thank you!

Tim

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answered Dec 24 '15 at 03:27 PM

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Tim Hobson ♦♦ STAFF
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