Destructible mesh component collision not scaling

Using SetWorldScale3D in blueprint on a Destructible Mesh Component scales the mesh, but the collision does not update. I haven’t found any posts on this specifically on the forums though.

Any help is appreciated!

Note: Please ignore the image sizes, that was a mistake. I am using the pxvis collision command:

Scale(1,1,1);

71766-originalscale.jpg

~Scale(0.3, 0.3, 0.3)

71767-shrunkscale.jpg

Hi Grogger,

This has already been reported with UE-6407. At the moment it has been backlogged due to other priorities.

Thank you!

Tim