Connection server-clients in command line problem

Hello,

I have a problem on a client-server connection:

UE4Editor.exe MyProject.uproject /Game/Maps/MapV0?listen -server -game -log

et I have output:


[2015.12.23-23.05.11:891][ 0]LogInit:Display: Running engine for game: EIPDarskideOfTheMoon
[2015.12.23-23.05.11:892][ 0]LogInit:Display: RandInit(555263436) SRandInit(555263437).
[2015.12.23-23.05.11:892][ 0]LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
[2015.12.23-23.05.11:892][ 0]LogStats: Stats thread started at 0.076062
[2015.12.23-23.05.11:892][ 0]LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9
[2015.12.23-23.05.11:892][ 0]LogInit: API Version: 2672455
[2015.12.23-23.05.11:892][ 0]LogInit: Compiled (64-bit): Sep 28 2015 10:25:44
[2015.12.23-23.05.11:892][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01
[2015.12.23-23.05.11:892][ 0]LogInit: Build Configuration: Development
[2015.12.23-23.05.11:892][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.9
[2015.12.23-23.05.11:892][ 0]LogInit: Command line: “C:/Program Files (x86)/Git/Game/Maps/MapV0?listen” -server -game -log -City
[2015.12.23-23.05.11:893][ 0]LogInit: Base directory: c:/Program Files/Epic Games/4.9/Engine/Binaries/Win64/
[2015.12.23-23.05.11:893][ 0]LogInit: Rocket: 1
[2015.12.23-23.05.11:912][ 0]LogInit: Using libcurl 7.41.0
[2015.12.23-23.05.11:912][ 0]LogInit: - built for x86_64-pc-win32
[2015.12.23-23.05.11:912][ 0]LogInit: - supports SSL with WinSSL
[2015.12.23-23.05.11:912][ 0]LogInit: - other features:
[2015.12.23-23.05.11:912][ 0]LogInit: CURL_VERSION_SSL
[2015.12.23-23.05.11:912][ 0]LogInit: CURL_VERSION_IPV6
[2015.12.23-23.05.11:912][ 0]LogInit: CURL_VERSION_ASYNCHDNS
[2015.12.23-23.05.11:913][ 0]LogInit: CURL_VERSION_LARGEFILE
[2015.12.23-23.05.11:913][ 0]LogInit: CURL_VERSION_IDN
[2015.12.23-23.05.11:913][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2015.12.23-23.05.11:913][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
[2015.12.23-23.05.11:913][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2015.12.23-23.05.11:913][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2015.12.23-23.05.11:914][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
[2015.12.23-23.05.11:927][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.12.23-23.05.11:939][ 0]LogInit: Object subsystem initialized
[2015.12.23-23.05.11:941][ 0]LogInit: Selected Device Profile: [Windows]
[2015.12.23-23.05.11:941][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.12.23-23.05.11:955][ 0]LogInit: Computer: MAGAIL-PC
[2015.12.23-23.05.11:955][ 0]LogInit: User: magail
[2015.12.23-23.05.11:956][ 0]LogInit: CPU Page size=4096, Cores=2
[2015.12.23-23.05.11:956][ 0]LogInit: High frequency timer resolution =2.728168 MHz
[2015.12.23-23.05.11:956][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2015.12.23-23.05.11:958][ 0]LogMemory: Platform Memory Stats for Windows
[2015.12.23-23.05.11:959][ 0]LogMemory: Process Physical Memory: 55.70 MB used, 55.70 MB peak
[2015.12.23-23.05.11:959][ 0]LogMemory: Process Virtual Memory: 59.31 MB used, 59.31 MB peak
[2015.12.23-23.05.11:960][ 0]LogMemory: Physical Memory: 5821.86 MB used, 8142.35 MB total
[2015.12.23-23.05.11:961][ 0]LogMemory: Virtual Memory: 358.56 MB used, 134217728.00 MB total
[2015.12.23-23.05.12:027][ 0]LogTextLocalizationManager: No translations for (‘fr-FR’) exist, falling back to ‘en’ for localization and internationalization data.
[2015.12.23-23.05.12:803][ 0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (…/…/…/…/…/…/Users/magail/Documents/rendu/eip2/Intermediate/Shaders/WorkingDirectory/11336/).
[2015.12.23-23.05.12:804][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘…/…/…/…/…/…/Users/magail/Documents/rendu/eip2/Intermediate/Shaders/tmp/FE81508046D1A1D64954E782B550D8D0/’.
[2015.12.23-23.05.12:804][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.12.23-23.05.14:435][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2015.12.23-23.05.14:445][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2015.12.23-23.05.14:455][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2015.12.23-23.05.14:463][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2015.12.23-23.05.14:474][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2015.12.23-23.05.14:480][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.12.23-23.05.14:489][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.12.23-23.05.14:497][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.12.23-23.05.14:504][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.12.23-23.05.14:511][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.12.23-23.05.14:519][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.12.23-23.05.14:525][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.12.23-23.05.14:527][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2015.12.23-23.05.14:549][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.12.23-23.05.14:555][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2015.12.23-23.05.14:561][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2015.12.23-23.05.14:568][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2015.12.23-23.05.14:569][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.12.23-23.05.14:735][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.12.23-23.05.14:796][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 43MB C:/Users/magail/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
[2015.12.23-23.05.14:796][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/magail/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc
[2015.12.23-23.05.14:797][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/magail/Documents/rendu/eip2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.12.23-23.05.14:797][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.12.23-23.05.14:798][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/magail/Documents/rendu/eip2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2015.12.23-23.05.14:798][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2015.12.23-23.05.14:992][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2015.12.23-23.05.15:005][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/magail/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.12.23-23.05.15:302][ 0]LogInit: Selected Device Profile: [Windows]
[2015.12.23-23.05.15:384][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.12.23-23.05.15:384][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.12.23-23.05.15:559][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.12.23-23.05.15:875][ 0]SourceControl: Info Source control is disabled
[2015.12.23-23.05.15:876][ 0]SourceControl: Info Source control is disabled
[2015.12.23-23.05.15:906][ 0]SourceControl: Info Source control is disabled
[2015.12.23-23.05.16:125][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.23-23.05.16:326][ 0]LogObj: 28062 objects as part of root set at end of initial load.
[2015.12.23-23.05.16:326][ 0]LogUObjectAllocator: 5853552 out of 0 bytes used by permanent object pool.
[2015.12.23-23.05.16:381][ 0]LogEngine: Initializing Engine…
[2015.12.23-23.05.16:430][ 0]LogDerivedDataCache: Saved boot cache 0.02s 43MB C:/Users/magail/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
[2015.12.23-23.05.16:436][ 0]LogInit: Texture streaming: Disabled
[2015.12.23-23.05.16:946][ 0]LogBlueprintUserMessages: [MyGameInstance_C_0] Start
[2015.12.23-23.05.16:946][ 0]LogTemp: StartGameInstance
[2015.12.23-23.05.16:946][ 0]LogTemp: Mode City
[2015.12.23-23.05.17:948][ 0]LogBlueprintUserMessages: [MyGameInstance_C_0] 0
[2015.12.23-23.05.17:948][ 0]LogInit:Display: Game Engine Initialized.
[2015.12.23-23.05.17:980][ 0]LogLoad: Full Startup: 7.82 seconds (BP compile: 0.15 seconds)

Then I launch the client:

UE4Editor.exe MyProject.uproject 127.0.0.1:7777 -game -log

et I have output


[2015.12.23-23.06.45:556][ 0]LogInit:Display: Running engine for game: EIPDarskideOfTheMoon
[2015.12.23-23.06.45:556][ 0]LogInit:Display: RandInit(809200648) SRandInit(809200649).
[2015.12.23-23.06.45:556][ 0]LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
[2015.12.23-23.06.45:556][ 0]LogStats: Stats thread started at 0.116263
[2015.12.23-23.06.45:556][ 0]LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9
[2015.12.23-23.06.45:556][ 0]LogInit: API Version: 2672455
[2015.12.23-23.06.45:556][ 0]LogInit: Compiled (64-bit): Sep 28 2015 10:25:44
[2015.12.23-23.06.45:556][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01
[2015.12.23-23.06.45:556][ 0]LogInit: Build Configuration: Development
[2015.12.23-23.06.45:556][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.9
[2015.12.23-23.06.45:556][ 0]LogInit: Command line: 127.0.0.1:7777 -game -log -Client
[2015.12.23-23.06.45:557][ 0]LogInit: Base directory: c:/Program Files/Epic Games/4.9/Engine/Binaries/Win64/
[2015.12.23-23.06.45:557][ 0]LogInit: Rocket: 1
[2015.12.23-23.06.45:581][ 0]LogInit: Using libcurl 7.41.0
[2015.12.23-23.06.45:581][ 0]LogInit: - built for x86_64-pc-win32
[2015.12.23-23.06.45:581][ 0]LogInit: - supports SSL with WinSSL
[2015.12.23-23.06.45:581][ 0]LogInit: - other features:
[2015.12.23-23.06.45:581][ 0]LogInit: CURL_VERSION_SSL
[2015.12.23-23.06.45:581][ 0]LogInit: CURL_VERSION_IPV6
[2015.12.23-23.06.45:581][ 0]LogInit: CURL_VERSION_ASYNCHDNS
[2015.12.23-23.06.45:581][ 0]LogInit: CURL_VERSION_LARGEFILE
[2015.12.23-23.06.45:581][ 0]LogInit: CURL_VERSION_IDN
[2015.12.23-23.06.45:582][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2015.12.23-23.06.45:582][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
[2015.12.23-23.06.45:582][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2015.12.23-23.06.45:582][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2015.12.23-23.06.45:583][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
[2015.12.23-23.06.45:599][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.12.23-23.06.45:612][ 0]LogInit: Object subsystem initialized
[2015.12.23-23.06.45:615][ 0]LogInit: Selected Device Profile: [Windows]
[2015.12.23-23.06.45:615][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.12.23-23.06.45:635][ 0]LogInit: Computer: MAGAIL-PC
[2015.12.23-23.06.45:636][ 0]LogInit: User: magail
[2015.12.23-23.06.45:637][ 0]LogInit: CPU Page size=4096, Cores=2
[2015.12.23-23.06.45:637][ 0]LogInit: High frequency timer resolution =2.728168 MHz
[2015.12.23-23.06.45:638][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2015.12.23-23.06.45:639][ 0]LogMemory: Platform Memory Stats for Windows
[2015.12.23-23.06.45:639][ 0]LogMemory: Process Physical Memory: 55.82 MB used, 55.82 MB peak
[2015.12.23-23.06.45:640][ 0]LogMemory: Process Virtual Memory: 59.33 MB used, 59.33 MB peak
[2015.12.23-23.06.45:640][ 0]LogMemory: Physical Memory: 5966.88 MB used, 8142.35 MB total
[2015.12.23-23.06.45:641][ 0]LogMemory: Virtual Memory: 359.27 MB used, 134217728.00 MB total
[2015.12.23-23.06.45:728][ 0]LogTextLocalizationManager: No translations for (‘fr-FR’) exist, falling back to ‘en’ for localization and internationalization data.
[2015.12.23-23.06.46:794][ 0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon HD 6470M (Feature Level 11_0)
[2015.12.23-23.06.46:795][ 0]LogD3D11RHI: Adapter has 1008MB of dedicated video memory, 0MB of dedicated system memory, and 3840MB of shared system memory, 1 output[s]
[2015.12.23-23.06.46:799][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2015.12.23-23.06.46:801][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4071MB of shared system memory, 0 output[s]
[2015.12.23-23.06.46:802][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.12.23-23.06.46:812][ 0]LogD3D11RHI: !Direct3DDevice
[2015.12.23-23.06.46:813][ 0]LogRHI: Texture pool is 706 MB (70% of 1008 MB)
[2015.12.23-23.06.46:826][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
[2015.12.23-23.06.46:840][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (…/…/…/…/…/…/Users/magail/Documents/rendu/eip2/Intermediate/Shaders/WorkingDirectory/5756/).
[2015.12.23-23.06.46:841][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘…/…/…/…/…/…/Users/magail/Documents/rendu/eip2/Intermediate/Shaders/tmp/51AA99124C531FBD2B21E3AD21EA3FE0/’.
[2015.12.23-23.06.46:841][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.12.23-23.06.49:068][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2015.12.23-23.06.49:082][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2015.12.23-23.06.49:096][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2015.12.23-23.06.49:110][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2015.12.23-23.06.49:124][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2015.12.23-23.06.49:134][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.12.23-23.06.49:143][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.12.23-23.06.49:153][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.12.23-23.06.49:163][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.12.23-23.06.49:172][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.12.23-23.06.49:182][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.12.23-23.06.49:191][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.12.23-23.06.49:194][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2015.12.23-23.06.49:220][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.12.23-23.06.49:228][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2015.12.23-23.06.49:236][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2015.12.23-23.06.49:246][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2015.12.23-23.06.49:246][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.12.23-23.06.49:480][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.12.23-23.06.49:568][ 0]LogDerivedDataCache: Loaded boot cache 0.09s 43MB C:/Users/magail/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
[2015.12.23-23.06.49:569][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/magail/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc
[2015.12.23-23.06.49:570][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/magail/Documents/rendu/eip2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.12.23-23.06.49:570][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.12.23-23.06.49:571][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/magail/Documents/rendu/eip2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2015.12.23-23.06.49:572][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2015.12.23-23.06.49:801][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2015.12.23-23.06.49:814][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/magail/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.12.23-23.06.50:268][ 0]LogInit: Selected Device Profile: [Windows]
[2015.12.23-23.06.50:274][ 0]LogContentStreaming: Texture pool size is 1000.000000MB
[2015.12.23-23.06.50:532][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.12.23-23.06.50:533][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.12.23-23.06.50:924][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.12.23-23.06.51:298][ 0]LogWindowsMoviePlayer: Unable to load movie: …/…/…/…/…/…/Users/magail/Documents/rendu/eip2/Content/Movies/Default_Startup.mp4
[2015.12.23-23.06.51:596][ 0]SourceControl: Info Source control is disabled
[2015.12.23-23.06.51:596][ 0]SourceControl: Info Source control is disabled
[2015.12.23-23.06.51:633][ 0]SourceControl: Info Source control is disabled
[2015.12.23-23.06.51:938][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.23-23.06.52:254][ 0]LogObj: 28062 objects as part of root set at end of initial load.
[2015.12.23-23.06.52:255][ 0]LogUObjectAllocator: 5853552 out of 0 bytes used by permanent object pool.
[2015.12.23-23.06.52:349][ 0]LogEngine: Initializing Engine…
[2015.12.23-23.06.52:368][ 0]LogHMD: Can’t find Oculus library dev build: is proper Runtime installed? Version: 0.7.0.0
[2015.12.23-23.06.52:370][ 0]LogHMD: SteamVR failed to initialize. Err: 110
[2015.12.23-23.06.52:555][ 0]LogInit: XAudio2 using ‘Speakers (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2015.12.23-23.06.52:574][ 0]LogInit: FAudioDevice initialized.
[2015.12.23-23.06.52:612][ 0]LogDerivedDataCache: Saved boot cache 0.04s 43MB C:/Users/magail/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
[2015.12.23-23.06.52:620][ 0]LogInit: Texture streaming: Enabled
[2015.12.23-23.06.53:440][ 0]LogBlueprintUserMessages: [MyGameInstance_C_0] Start
[2015.12.23-23.06.53:442][ 0]LogTemp: StartGameInstance
[2015.12.23-23.06.53:442][ 0]LogTemp: Mode Client
[2015.12.23-23.06.54:464][ 0]LogBlueprintUserMessages: [MyGameInstance_C_0] 0
[2015.12.23-23.06.54:465][ 0]LogInit:Display: Game Engine Initialized.
[2015.12.23-23.06.54:710][ 0]LogLoad: Full Startup: 11.51 seconds (BP compile: 0.24 seconds)

And the client never connects to the server.

I searched the documentation and source code, and I understand.

Are you voyer the reason for my problem?

Thank you