I’m some what new to ue4 and I’ve made a weapon in blender that I exported it as a fbx file into ue4, I didn’t get any errors, but I got a shading issue, I made sure that I had a light map and no overlapping uvs, but I still get and issue and I will be happy if anyone could help me out. Thank you
Looks like a smoothing group problem so thats where you should start searching(i dont use Blender). Btw, you dont need to worry about lightmaps or lightmap UV’s for dynamic objects like weapons.