Correcting Option Coordinates for 3D UI Elements

I have made a simple UI Widget and inserted it into the world as an Actor, shown in the image, and when the character approaches he is meant to be able to interact with the UI Widget.
Interaction with the UI Widget is cutting off at the correct distance and so on, but the UI Widget does not correctly orient its collisions with the camera and the rest of the world.
Instead, in order to select “Challenge Mode” I place my mouse just to the left of the character, and the rest of the widget’s buttons can be accessed as if the widget is still laid out flat on the ground next to the character.

Is there a way to correct this so that the interaction with the widget is correctly oriented in the world?
Has this problem been encountered before?
If necessary I can elaborate and provide better imagery, I’m finding the problem a little difficult to describe.

Hello,

This is currently an issue that exists in our system, (UE-20777), and is related to widget components being offset when it comes to interacting with them. This is being investigated by our developers, and a fix will be released in a later version. Keep in mind that 3D Widgets are experimental, which means that much of the implementation may be rough, so if you run into any additional bugs, be sure to report them in our Bug Reports section.

Have a great day,

Sean Flint

Great! Just a few other questions. Where would I get a summary of the known related issues? What solutions are currently being considered? Is another developer already assigned to the issue? And in what part of the source would a solution be preferred?

We don’t have a public bug tracking system currently. We are currently in the process of getting something set up, but there is no timeline for when it will be ready. As far as the other questions go, this is not information that we are allowed to give out. However, if you are able to solve this issue, feel free to submit a pull request with your fix to be considered by our developers. Thank you.